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Article

Virtual Immersion Technologies Asserts Virtual Reality Patent for the 43rd Time

August 17, 2020

By Brooke M Wilner; Karthik Kumar, Ph.D.; Rajeev Gupta, Ph.D.

On July 30, 2020, Virtual Immersion Technologies LLC sued General Dynamics Corp. alleging infringement of its U.S. Patent No. 6,409,599 (the ’599 patent). This is not the first time this patent has been asserted. In fact, this suit is the 43rd time that Virtual Immersion Technologies (VIT) has sued a party alleging infringement of the ’599 patent.

An earlier article in Finnegan’s AR/VR Litigation Update series describes in detail what is claimed by the ’599 patent. Briefly, the patent claims variations to VR systems that allow participants and performers to interact in a VR environment through input/output devices. In other words, the ’599 patent claims multi-participant VR performance theater, one embodiment of which is shown in Figure 3 below:

Virtual Immersion Technology’s Complaint

In earlier complaints, VIT has not typically identified accused AR/VR products by name.1 In its newest complaint, VIT has similarly not identified a specific accused product, alleging that General Dynamics infringes the ’599 patent through its “interactive, real time, virtual reality system[] and its practice method.”  Citing General Dynamics’ press releases, which state that General Dynamics is utilizing virtual reality to “break[] away from screens into a hands-free, data-rich workplace,” VIT alleges that General Dynamics’ systems perform each element of at least one claim of the ’599 patent.

VIT asks for a judgment of infringement and monetary damages, including exceptional damages under 35 U.S.C. § 285.

Next Steps

Of the now 43 cases filed by VIT asserting the ’599 patent, 34 have been terminated—26 by voluntary dismissal by VIT and 8 by stipulated dismissal. Each of these represents a likely settlement by VIT. The 9 cases that are still pending, including the case against General Dynamics, have been filed within the past month.

If this case doesn’t settle, we may see General Dynamics answer the complaint, or perhaps move to dismiss the complaint as deficient in some respect. General Dynamics may also take further action against the ’599 patent, including filing a petition for inter partes review challenging the patentability of the patent and claims at issue in this case.  

The case is captioned Virtual Immersion Technologies LLC v. General Dynamics Corp., 6:20-cv-00698-ADA (W.D. Tex. 2020).

 

Endnotes

1 See, e.g., Virtual Immersion Techs. LLC v. Exxon Mobil Corp., 1-20-cv-00966 (N.D. Ill. 2020); Virtual Immersion Techs. LLC v. Jacobs Eng’g Grp., 1-20-cv-00969 (N.D. Ill. 2020); Virtual Immersion Techs. LLC v. M A Mortenson Co., 1-20-cv-00971 (N.D. Ill. 2020); Virtual Immersion Techs. LLC v. Siemens Corp., 1-20-cv-00973 (N.D. Ill. 2020).

Tags

Article Series: Augmented Reality/Virtual Reality Litigation Update

Related Practices

Global IP Enforcement, Litigation, and Trials

Related Industries

Augmented Reality/Virtual Reality (AR/VR)

Hospitality, Gaming, and Leisure

Related Offices

Washington, DC

Related Professionals

Karthik Kumar, Ph.D.
Partner
Washington, DC
+1 202 408 4433
Email
Rajeev Gupta, Ph.D.
Partner
Washington, DC
+1 202 408 4352
Email

Copyright © Finnegan, Henderson, Farabow, Garrett & Dunner, LLP. This article is for informational purposes, is not intended to constitute legal advice, and may be considered advertising under applicable state laws. This article is only the opinion of the authors and is not attributable to Finnegan, Henderson, Farabow, Garrett & Dunner, LLP, or the firm’s clients.

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